Hey, I'm a UX motion designer Bringing interfaces to life through motion, interaction and code.
Selected Work
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Worked on the motion design for Highspot's hero section, animating the agent chat feature to showcase the product's AI-first direction. The goal was simple — help a first-time visitor understand how AI could make a sales rep's day a little easier, without reading a word of copy. Built entrance sequences and ambient motion that made the feature feel alive, approachable, and worth exploring.
Deliverables:
Impact:
Animation system adopted site-wide — reduced design-to-dev handoff time and set the motion baseline for all future Highspot web campaigns.
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Initiated and led the research for building a unified motion language across Highspot — spanning product, web, and marketing demos. Drew from established design languages to define the motion principles, timing, duration, and easing curves that could work cohesively across every surface.
Deliverables:
Impact:
Established a shared motion language across design and engineering, cutting animation inconsistencies and enabling faster, more confident UI decisions.
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Designed and built a public motion library cataloguing the best UI animations from world-class products. Each pattern is interactively decoded — showing the easing, duration, and trigger logic behind animations from Slack, Linear, Stripe, Arc, and more. A reference tool built for designers who want to study motion at depth.
Deliverables:
Impact:
Live at uimotion.fyi — used by motion designers and engineers globally as a daily reference for interaction patterns and easing standards.
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Created a suite of marketing visuals, hero illustrations, and animated assets for Highspot's web presence. The work spanned campaign-specific art direction, icon design, and motion graphics that balanced brand consistency with freshness across multiple product launches throughout the year.
Deliverables:
Impact:
Visual assets shipped across highspot.com, used in paid campaigns, and became the baseline reference for brand visual consistency across the marketing org.
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Animated demo videos for Highspot's product features, helping turn complex capabilities into something clear and easy to follow. Animated the UI screens for different product features, working closely with the marketing and design teams to bring each video to life.
Deliverables:
Impact:
Videos used directly in sales cycles and onboarding flows — shortened the time-to-understanding for prospects and reduced support load for complex features.
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Designed a large set of icons and illycons for Highspot's product — illycons being a hybrid style that blends icon simplicity with illustration character. The goal was to give the product a consistent visual language that felt both functional and a little warm, without leaning too far in either direction.
Deliverables:
Impact:
Icons and illycons shipped across Highspot's product, adding visual consistency and a bit of personality to the UI across different surfaces.
About
Hey, I'm Nikhil, a UX Motion Designer based in Hyderabad, India. I've spent the last few years crafting motion-rich experiences, from 2D game animations to marketing visuals and web motion for SaaS products.
Currently at Highspot, I work on marketing visuals, web design, motion for demos, and GIFs that make complex products feel approachable and alive.
I'm now expanding into frontend, prototyping UI in code, building motion experiments, and positioning myself at the intersection of design and engineering. I believe the best designers of this era will speak both languages.
Between projects, I'm either lost in a game, filling sketchbooks, or down a rabbit hole I didn't plan to enter.